contract: define websocket protocol #1
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carpenter
added 1 commit 2026-06-19 11:46:47 +02:00
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test / client (pull_request) Successful in 27s
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feat(server): integrate Carpenter protocol, align lobby/game to authoritative model
CELLBLOCK jam — crew retro (async, crew-internal) #11
feat(leaderboard): UI shell against stub store (#28) #45
feat(server): solo leaderboard store + submit/fetch endpoints (#28) #44
fix(leaderboard): backspace clears current cell before retreating (#28)
fix(leaderboard): backspace clears current cell before retreating (#28)
fix(leaderboard): backspace clears current cell before retreating (#28)
feat(server): versus forfeit endpoint — opponent wins, both notified (#87) #95
Celebration-message inconsistency: NEW BEST! vs YOU PLACED #NTH! (LOW-MED) #102
Celebration-message inconsistency: NEW BEST! vs YOU PLACED #NTH! (LOW-MED) #102
fix(client): layer placement + personal-best in solo game-over cue (#102)
fix(client): layer placement + personal-best in solo game-over cue (#102) #127
fix(client): layer placement + personal-best in solo game-over cue (#102)
test(client): pin celebrationCue logic with exhaustive unit spec (#102)
Release-cut CI check: verify client/package.json version matches git tag #157
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