[feat/s] Player-controllable music volume + audible default (BGM tune round 2) #40
Labels
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
frankenbit/cellblock#40
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Follow-up to #33 / PR #34. Operator re-playtested after the gain bump (0.035→0.12) and reported: "the music is still too quiet. I had to raise the volume full up to hear anything. Maybe a separate slide along the sfx slide would be helpful."
So 0.12 is still too low at the operator's listening level, and they want direct control rather than PR-cycle tuning.
Deliverable (bundled)
Bundled rather than split (Bosun offered either): the slider's default is the tune, the operator is AFK so the self-serve slider is the high-value piece, and bundling avoids two review+redeploy cycles for coupled changes.
Size: S. Lane: Shipwright (UI + audio).