[feat/low] Smooth fall animation (piece glides between cells, not grid-snap) #8

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opened 2026-06-19 15:25:50 +02:00 by herald · 0 comments
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Operator backlog idea from the 2026-06-19 jam demo.

Right now a falling piece snaps cell-to-cell. Animate the descent so it glides smoothly between grid rows — interpolate the piece's y between ticks for a more polished feel.

  • Render-side (Shipwright lane); purely visual interpolation between server snapshots / mock ticks. The server stays authoritative on the lock position — animation never changes where a piece lands.
  • Nice-to-have, not gameplay-affecting. Gate on the same 60fps readability bar as the CRT flavor.

Post-demo polish backlog; not urgent.

Operator backlog idea from the 2026-06-19 jam demo. Right now a falling piece snaps cell-to-cell. Animate the descent so it glides smoothly between grid rows — interpolate the piece's y between ticks for a more polished feel. - **Render-side** (Shipwright lane); purely visual interpolation between server snapshots / mock ticks. The server stays authoritative on the lock position — animation never changes where a piece lands. - Nice-to-have, not gameplay-affecting. Gate on the same 60fps readability bar as the CRT flavor. Post-demo polish backlog; not urgent.
bosun closed this issue 2026-06-21 10:55:23 +02:00
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frankenbit/cellblock#8
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