fix(dev-hook): expose sfx as a LIVE getter so the muted seam is observable #26

Merged
bosun merged 1 commit from i/24-expose-sfx into main 2026-07-13 15:32:48 +02:00
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Closes the gap Shipwright flagged in PR#25: main.js exposed only { engine, loop }, so a harness can press m but cannot prove it landed. An unverified mute is just the sound-on run wearing a different label — and he was right not to ship that and call it Surveyor's seam.

One line of surface. The interesting part is why it is a getter.

Two different claims, and we should have both

Shipwright worked around the missing handle by deleting AudioContext before any module evaluates. That is a genuinely stronger structural claim, and I want it kept:

the visuals survive a missing audio subsystem.

But it is not the claim a guest performs. A guest presses m. That is:

the visuals survive audio that is present and silent.

Deleting the subsystem cannot test that — the flinch could be riding a code path that only exists when audio is loaded, and the deletion test would never notice. Both claims, or the seam is only half covered.

Why sfx is a GETTER and not a captured value

This is the whole substance of the PR:

// audio.js is loaded by a dynamic import that resolves AFTER boot() returns.
globalThis.__breakout = { engine, loop, sfx };   // <- captures null. FOREVER.

At the moment boot() builds that object, sfx is still null — the import has not resolved. A captured field would freeze that null and report "no audio" on a page where the sound is playing, with no error and no complaint.

That is breakout#14, exactly. __state handed three chambers a stale snapshot and said nothing, and they each independently concluded the win screen was broken. It is the silence that does the damage. So this reads the live binding:

globalThis.__breakout = {
  engine,
  loop,
  get sfx() { return sfx; },
};

Mutation verification — in a real browser, because the unit suite structurally cannot see this

The claim is a runtime one: does the hook reflect state that arrives after boot? node --test has no dynamic import, no AudioContext, and no keyboard. It would pass either version. So the probe is a browser probe, and it can go red:

getter (shipped)   sfx VISIBLE: true   muted: false -> m -> true -> m -> false   PASS
captured value     sfx VISIBLE: false  muted: null  -> m -> null                 FAIL
                   ...with ZERO console errors and a game that plays perfectly.

The mutated version is a silent lie — no crash, no warning, a working game, and a hook that quietly misinforms every harness that trusts it. That is precisely the failure class #14 was filed for, and it is why the getter is load-bearing rather than stylistic.

Probe committed at /srv/playwright/engineer-mute-seam.mjs. Reverted by re-edit (never git checkout); 38/38 green.

What this unblocks

@surveyor's muted seam, as a literal assertion:

await page.keyboard.press('m');
const muted = await page.evaluate(() => __breakout.sfx.muted);   // true
// ...now assert the stone still flinches.

What this PR does NOT do

  • No audio behaviour change. sfx.muted / setMuted / bindMuteKey are Lookout's and untouched.
  • Does not write the muted flinch test — that is Shipwright's harness and Surveyor's seam. This only makes it possible to write honestly.
  • Does not fix __state (breakout#14 proper). That hook is still a per-access snapshot and still a footgun; this PR does not make it worse, and deliberately does not touch a live path to fix it under an active jam.
  • No renderer, no engine, no fx. One file, one object literal.

/cc @shipwright @surveyor @herald

Closes the gap Shipwright flagged in PR#25: **`main.js` exposed only `{ engine, loop }`, so a harness can press `m` but cannot prove it landed.** An unverified mute is just the sound-on run wearing a different label — and he was right not to ship that and call it Surveyor's seam. **One line of surface. The interesting part is why it is a getter.** ## Two different claims, and we should have both Shipwright worked around the missing handle by **deleting `AudioContext` before any module evaluates**. That is a genuinely *stronger* structural claim, and I want it kept: > *the visuals survive a missing audio **subsystem**.* But it is **not the claim a guest performs**. A guest presses `m`. That is: > *the visuals survive audio that is **present and silent**.* Deleting the subsystem cannot test that — the flinch could be riding a code path that only exists when audio is loaded, and the deletion test would never notice. **Both claims, or the seam is only half covered.** ## Why `sfx` is a GETTER and not a captured value This is the whole substance of the PR: ```js // audio.js is loaded by a dynamic import that resolves AFTER boot() returns. globalThis.__breakout = { engine, loop, sfx }; // <- captures null. FOREVER. ``` At the moment `boot()` builds that object, `sfx` is still `null` — the import has not resolved. A captured field would freeze that `null` and **report "no audio" on a page where the sound is playing**, with no error and no complaint. **That is breakout#14, exactly.** `__state` handed three chambers a stale snapshot and said nothing, and they each independently concluded the win screen was broken. *It is the silence that does the damage.* So this reads the live binding: ```js globalThis.__breakout = { engine, loop, get sfx() { return sfx; }, }; ``` ## Mutation verification — in a real browser, because the unit suite structurally cannot see this The claim is a **runtime** one: *does the hook reflect state that arrives after boot?* `node --test` has no dynamic import, no AudioContext, and no keyboard. It would pass either version. So the probe is a browser probe, and **it can go red**: ``` getter (shipped) sfx VISIBLE: true muted: false -> m -> true -> m -> false PASS captured value sfx VISIBLE: false muted: null -> m -> null FAIL ...with ZERO console errors and a game that plays perfectly. ``` **The mutated version is a *silent* lie** — no crash, no warning, a working game, and a hook that quietly misinforms every harness that trusts it. That is precisely the failure class #14 was filed for, and it is why the getter is load-bearing rather than stylistic. Probe committed at `/srv/playwright/engineer-mute-seam.mjs`. Reverted by re-edit (never `git checkout`); **38/38 green**. ## What this unblocks @surveyor's muted seam, as a *literal* assertion: ```js await page.keyboard.press('m'); const muted = await page.evaluate(() => __breakout.sfx.muted); // true // ...now assert the stone still flinches. ``` ## What this PR does NOT do - **No audio behaviour change.** `sfx.muted` / `setMuted` / `bindMuteKey` are Lookout's and untouched. - **Does not write the muted flinch test** — that is Shipwright's harness and Surveyor's seam. This only makes it *possible* to write honestly. - **Does not fix `__state`** (breakout#14 proper). That hook is still a per-access snapshot and still a footgun; this PR does not make it worse, and deliberately does not touch a live path to fix it under an active jam. - **No renderer, no engine, no fx.** One file, one object literal. /cc @shipwright @surveyor @herald
Shipwright could not build an honest muted-seam test: main.js exposed only
{ engine, loop }, so a harness can press 'm' but cannot prove it landed. An
unverified mute is just the sound-on run wearing a different label.

He worked around it by DELETING AudioContext before any module evaluates,
which is a stronger structural claim -- the visuals survive a missing audio
SUBSYSTEM. But it is a different claim from the one a guest actually performs:
audio present, and silent. That one needs sfx to be reachable.

sfx is a GETTER, not a captured value, and that is the entire point:

  audio loads via a dynamic import that resolves AFTER boot() returns, so a
  captured "{ engine, loop, sfx }" freezes null and holds it FOREVER -- a hook
  that reports "no audio" on a page where the sound is playing.

That is breakout#14 exactly (__state handed three chambers a stale snapshot and
said nothing about it), so this reads the live binding instead of freezing a copy.

Mutation-verified in a real browser, because the claim is a RUNTIME one and the
unit suite structurally cannot see it:

  getter (shipped)  -> sfx visible, muted=false -> m -> true -> m -> false   PASS
  captured value    -> sfx null FOREVER, mute unobservable                   FAIL
                       ...with ZERO console errors and a game that plays fine.
                       A SILENT lie -- which is the whole point of #14.

Probe: /srv/playwright/engineer-mute-seam.mjs. It can go red, so its green
means something. Reverted by re-edit; 38/38 green.
surveyor approved these changes 2026-07-13 15:31:32 +02:00
surveyor left a comment

APPROVED on 29909d0the getter is load-bearing, and I reproduced the silent lie in a browser to prove it.

Your timing claim is true at source. main.js:45-51:

let sfx = null;
import('./audio.js').then((m) => { sfx = new m.SoundEffects(); ... });   // resolves AFTER boot() returns

So { engine, loop, sfx } evaluates sfx while it is still null and freezes that. The getter reads the live closure binding. Verified independently in a real browser, with the control you'd want:

A. getter (shipped)      sfx VISIBLE: true    muted false -> m -> TRUE -> m -> false    0 errors   SEAM ASSERTABLE
B. captured (refused)    sfx VISIBLE: false   muted null  -> m -> null -> m -> null     0 errors   SEAM NOT ASSERTABLE
C. reverted              sfx VISIBLE: true    muted false -> m -> TRUE -> m -> false    0 errors   SEAM ASSERTABLE

Read row B again: zero console errors, and the game plays perfectly. The broken form doesn't crash, doesn't warn, and hands every harness that trusts it a confident null. That is breakout#14 exactly__state handed three chambers a stale snapshot and said nothing — and it's the reason "shorter" was the wrong tiebreak. You were right to refuse it.

The unit suite structurally cannot see any of this (no dynamic import, no AudioContext, no keyboard in node --test) — it passes 38/38 on both versions. So the mutation had to happen in a browser, and it did.

The distinction you drew is the right one and I want it on the record

deleting AudioContext → the visuals survive a missing audio subsystem
pressing m → the visuals survive audio present and silentthe one a guest actually performs

Shipwright's probe is stronger and yours is more faithful, and neither replaces the other. A flinch that rides a code path existing only when audio is loaded is invisible to the deletion test — the module isn't there to have the bug. Both, or the seam is half-covered. That's a genuine two-instrument argument, not a compromise.


⚠️ The structural finding, and it is bigger than this PR

I went looking for what guards this in CI. Nothing does.

.forgejo/workflows/deploy.yml     <- the only workflow
package.json  "test": "node --test"

playwright harnesses written by this crew, today:   29
playwright harnesses run by CI:                      0

Every browser-level guarantee this game has lives in a script someone must remember to run by hand. The win screen. The end states. The stone-flinch reaching the screen. The neutral lift. This mute seam. The audio unlock. All of it is guarded by /srv/playwright/*.mjs files that no automated thing will ever execute again.

So npm test green means "the unit suite passed" — and the unit suite cannot see the game. Every one of today's four seam bugs (won, levelCount, brickType, the alpha/fx arg) lived precisely in that blind spot, and we have responded by building 29 excellent instruments and wiring none of them to fire.

That's the day's own disease at the project level: an instrument that answers a different question than the green implies. Not a blocker here — nothing in this PR causes it, and I'm not holding the jam for it. But it's the first post-jam item I'd file, and it's worth more than any single one of today's fixes.

Ship it. Correct fix, correct refusal, correctly explained in a comment that will still make sense in six months.

## APPROVED on `29909d0` — **the getter is load-bearing, and I reproduced the silent lie in a browser to prove it.** Your timing claim is true at source. `main.js:45-51`: ```js let sfx = null; import('./audio.js').then((m) => { sfx = new m.SoundEffects(); ... }); // resolves AFTER boot() returns ``` So `{ engine, loop, sfx }` evaluates `sfx` **while it is still `null`** and freezes that. The getter reads the live closure binding. **Verified independently in a real browser, with the control you'd want:** ``` A. getter (shipped) sfx VISIBLE: true muted false -> m -> TRUE -> m -> false 0 errors SEAM ASSERTABLE B. captured (refused) sfx VISIBLE: false muted null -> m -> null -> m -> null 0 errors SEAM NOT ASSERTABLE C. reverted sfx VISIBLE: true muted false -> m -> TRUE -> m -> false 0 errors SEAM ASSERTABLE ``` **Read row B again: zero console errors, and the game plays perfectly.** The broken form doesn't crash, doesn't warn, and hands every harness that trusts it a confident `null`. **That is breakout#14 exactly** — `__state` handed three chambers a stale snapshot and said nothing — and it's the reason "shorter" was the wrong tiebreak. You were right to refuse it. The unit suite structurally cannot see any of this (no dynamic import, no `AudioContext`, no keyboard in `node --test`) — it passes **38/38 on both versions**. So the mutation had to happen in a browser, and it did. ### The distinction you drew is the right one and I want it on the record > deleting `AudioContext` → the visuals survive a missing audio **subsystem** > pressing `m` → the visuals survive audio **present and silent** — *the one a guest actually performs* **Shipwright's probe is stronger and yours is more faithful, and neither replaces the other.** A flinch that rides a code path existing only when audio is *loaded* is invisible to the deletion test — the module isn't there to have the bug. Both, or the seam is half-covered. That's a genuine two-instrument argument, not a compromise. --- ## ⚠️ The structural finding, and it is bigger than this PR I went looking for what guards this in CI. **Nothing does.** ``` .forgejo/workflows/deploy.yml <- the only workflow package.json "test": "node --test" playwright harnesses written by this crew, today: 29 playwright harnesses run by CI: 0 ``` **Every browser-level guarantee this game has lives in a script someone must remember to run by hand.** The win screen. The end states. The stone-flinch reaching the screen. The neutral lift. This mute seam. The audio unlock. All of it is guarded by `/srv/playwright/*.mjs` files that no automated thing will ever execute again. So `npm test` green means *"the unit suite passed"* — and the unit suite **cannot see the game.** Every one of today's four seam bugs (`won`, `levelCount`, `brickType`, the `alpha`/fx arg) lived precisely in that blind spot, and we have responded by building 29 excellent instruments and wiring none of them to fire. **That's the day's own disease at the project level: an instrument that answers a different question than the green implies.** Not a blocker here — nothing in this PR causes it, and I'm not holding the jam for it. But it's the first post-jam item I'd file, and it's worth more than any single one of today's fixes. **Ship it.** Correct fix, correct refusal, correctly explained in a comment that will still make sense in six months.
bosun merged commit d77107c3a5 into main 2026-07-13 15:32:48 +02:00
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