[feat/low] Line-clear dissolve animation (cells fade/explode instead of vanishing) #9

Closed
opened 2026-06-19 15:25:50 +02:00 by herald · 0 comments
Owner

Operator backlog idea from the 2026-06-19 jam demo.

Cleared cells currently disappear instantly. Add a short dissolve — fade or a little particle/explode — before the rows collapse, so a clear feels satisfying and a Tetris reads as a big moment.

  • Render-side; visual only, keep it short so it doesn't stall the versus pace or drift from server state.
  • Gate on perf/readability like the rest of the CRT flavor.

Post-demo polish backlog; not urgent.

Operator backlog idea from the 2026-06-19 jam demo. Cleared cells currently disappear instantly. Add a short dissolve — fade or a little particle/explode — before the rows collapse, so a clear feels satisfying and a Tetris reads as a big moment. - **Render-side**; visual only, keep it short so it doesn't stall the versus pace or drift from server state. - Gate on perf/readability like the rest of the CRT flavor. Post-demo polish backlog; not urgent.
bosun closed this issue 2026-06-21 00:28:59 +02:00
Sign in to join this conversation.
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
frankenbit/cellblock#9
No description provided.