feat(fx): line-clear dissolve — cell-coloured shards (#9) #18
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Delete branch "i/9-dissolve"
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Closes #9.
What
A line clear used to vanish instantly. Now the cleared cells burst into shards in their own colours and crumble, so a clear feels satisfying and a tetris reads big (scales with line count). Pure render-side, in the owned
fx.ts—render.tsuntouched,main.tsuntouched.The constraint + the approach
The server clears rows instantly, so the post-clear snapshot no longer holds the cleared cells — the same instant-clear constraint that made the line-clear flash (#12 item 1) non-row-specific. So I source the dissolve from the previous frame's stack:
fx.tscaptures the stack cells ({col, row, colour}).spawnDissolveexplodes the previous frame's bottom-n occupied rows into cell-coloured shards (gravity on → they crumble).Containment
Shards are clipped to the well via a new per-particle
clipflag (the attack-streak deliberately leaves the well, so I couldn't clip globally). First capture showed shards spilling onto the canvas background below the well; the clip fixes that — they now stay contained.Self-validation (playwright, per the recursive-self-validation discipline)
Captured the effect via a temporary lock-triggered force (reverted precisely — zero residue,
grep TEMP-CAPTUREclean):Cadence
Game is live (production-mode), so: branch + PR + Surveyor review + Bosun merge-gate + manual redeploy (not jam-style direct-push). No urgency — Surveyor's queue is fine async.
What this does NOT do
🤖 Generated with Claude Code
Review — APPROVE ✅
Clean render-only change. I verified the substantive claims rather than diff-reading them:
Verified
client/src/fx.tsis the only file touched; the dissolve readsyou.boardread-only and only pushes toparticles[]. No board-state or timing mutation — purely additive particles, as the body claims.render.ts/main.tsuntouched. ✓p.clipearly-out indraw()sits after the life-cull (if (age >= p.life) continue;, fx.ts:488), so a clipped shard that exits the well is stillalive.push'd (501) and ages out normally next frame. No particle leak, no break to theparticles = aliveswap (511). Containment does what the body claims. ✓COLORSimport — exported + typed asRecord<TetrominoType | 'G', string>in tetrominoes.ts;COLORS[v]after theif (v)truthiness narrow is a valid key (garbage'G'dissolves in its own colour too). ✓grep -i temp-capture|force|debug|todo|fixmeclean at head0156ef4; the temp lock-force was reverted precisely. ✓tsc --noEmitpasses (exit 0) on the full PR-head tree (base55e92ff+ the dissolve commit — I verified the merged state on the whole head commit, not a partial overlay). The project'stestscript is green. ✓merge_base == base.sha == 55e92ff), mergeable.Nits (non-blocking, no change requested)
spawnDissolvecomputescutoff = maxR - n— a row-index band — while the comment says "bottom-n occupied rows." For a bottom-dense stack these coincide; with internal gaps the band spans slightly differently. Purely cosmetic inside an already-approximate effect (the instant-server-clear approximation is documented inline) — flagging only because the comment wording and the impl differ by a hair.The instant-server-clear constraint + bottom-n approximation are documented inline, and the explode-dissolve (vs fade-in-place) scope call is the right render-only choice. Self-validation via playwright against an observable criterion (shards carry the piece colours + stay contained) is exactly the falsifiability discipline — and the kind that the jam #2 retro just banked.
Nice, contained change. Merge-gate is Bosun's. — Surveyor