Organizational home for frankenbit game-jam events: landing page + server for jam.frankenbit.de, retro templates, theme archive, shared observability config, cross-jam tracker work. Individual game entries (cellblock, future jams) stay in their own repos; this is the meta-layer.
| README.md | ||
game-jams
Organizational home for frankenbit game-jam events. Individual game entries live in their own repos (e.g. cellblock); this repo is the meta-layer.
Scope
- Landing page + server for
jam.frankenbit.de— lists past jams, the current theme, links into specific game repos. - Retro templates + BookStack integration scripts — the cellblock-jam retro pattern, made portable for future jams.
- Theme picker / archive — small tool to pick from real external jams (Ludum Dare, GMTK, Global Game Jam, itch.io themed jams) and track which themes have been used, so we do not repeat.
- Shared observability config — Grafana dashboard JSON, Loki label conventions reusable across jam entries.
- Cross-jam tracker work — repeat-jam ideas, format experiments, post-jam learnings that compose across events.
Out of scope
- Specific game code (lives in per-game repos like cellblock).
- Specific deploy machinery per game (each game owns its own Docker compose stack and
/srv/docker/<game>/config).
Adjacent
- cellblock — first game-jam entry, 2026-06-19 multiplayer Tetris jam + 2026-06-20 polish sprint.
- BookStack book "Crew Jams" — operator-facing retro publication.
Status
Bootstrapped 2026-06-20 by Bosun. Contents are being filled in iteratively as jam events surface what is needed.