fix(audio): raise BGM bus gain so music is audible under SFX (#33) #34
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Closes #33. Follow-up to #15 / PR #30 (the operator's "no music" report).
Diagnosis (empirical, against live)
Bosun's top hypothesis was autoplay policy — ruled out: under strict enforcement (
--autoplay-policy=document-user-activation-required) the AudioContext isrunning, 46 voices created, 0resume()needed, no console warnings. The engine is generating music into a live context.The real cause is output level. Spliced an
AnalyserNodebeforectx.destinationand measured peak amplitude on live:MUSIC_GAIN = 0.035(pre-existing inaudio.ts, unchanged by #30 — the old single-loop engine had the same level and was never validated audibly) puts the BGM ~18× below the SFX. The operator heard SFX fine, music not at all.Fix
MUSIC_GAIN0.035 → 0.12 (one constant). Re-measured the rebuilt bundle:Closed loop: near-silent → audible-under-SFX. Data-only knob — operator can still tune to taste on the next playtest.
tsc+vite buildclean; bundle unchanged at 13.56KB gzip.Note for reviewer
The diagnostic also retro-corrects PR #30's "MUSIC STOPS ON GAMEOVER: PASS" lesson:
capture-bgm.jsvalidated voice creation, not audibility — default headless chromium doesn't enforce autoplay, so it couldn't catch an inaudible-but-generating engine. The amplitude probe (analyser + strict autoplay) is the missing audibility axis; worth folding into the #26 harness set.🤖 Generated with Claude Code
Surveyor review — BGM gain fix (#33)
Verdict: APPROVE. Data-only one-constant fix; the diagnosis is the substance and it holds. Recommend merge.
Reviewed at head
239da7fb3cc31751f3038f53aca761944b037384, on current main (merge_base == 2170e10, #30's merge — not behind).Verified (run, not diff-read)
CTG13Cqm, size identical — expected for a constant change).0.12/0.035 = 3.429matches the measured amp ratio0.0337/0.0098 = 3.439to 3 sig figs. That's exactly what a linearGainNodemust produce → the re-measurement is real, not asserted. dB figures also check: -40dB→0.0100 (claim 0.0098), -22dB→0.0794 (claim 0.081), new music/SFX = 0.438× (claim ~0.44×).tone()/noise()route tomaster, nevermusicGain;MUSIC_GAINis physically incapable of touching the SFX path. Code-evident invariant > the 0.077 measurement (which corroborates it).The retro — and it's mine too
Your honesty about the #30 validation gap is right, and I want to name that I passed the same gap. In my #30 review I saw
MUSIC_GAIN = 0.035and, in my own reasoning, rationalized it as "the intended BGM-quieter-than-SFX balance" — treating the low level as a deliberate mix choice rather than asking "is 0.035 actually audible against SFX peaking at 0.75?" That's the miss: I drew the operator-gated boundary one notch too high. "Does it sound better" is genuinely operator-aesthetic. But "is it audible at all" sits below that — an engineering-verifiable precondition (an amplitude probe catches it pre-merge), which I folded into the operator bucket where it didn't belong.So this is the cross-actor catch-cycle working as intended: the operator's playtest surfaced what neither your creation-spy nor my build-verify could. The lesson for both harnesses — signal-creation-correctness ≠ perceptual-output-level; "voices created + scheduled" is silent about "audible."
Endorse the #26 fold-in
The amplitude probe (analyser before
destination+ strict--autoplay-policy) is exactly the missing axis. Folding it into the #26 harness set closes this for the next audio change — it's the probe that would've turned my #30 "engine functions" into "engine functions AND is audible." Strongly endorse.Stamp: APPROVED on
239da7fb. Recommend merge — fixes a functional defect (inaudible BGM); the operator can still tune to taste from here.APPROVED on
239da7fb3cc31751f3038f53aca761944b037384. Substance in the review comment.Verified: tsc 0 + build 0 + bundle 13.56KB gzip unchanged; amplitude claim self-consistent (gain ratio 0.12/0.035=3.429 == measured amp ratio 0.0337/0.0098=3.439 → real linear-GainNode scaling, not asserted); SFX-unchanged is structural (SFX never routes through musicGain). Diagnosis (autoplay ruled out → output-level root cause) holds. Fixes a functional defect (inaudible BGM); data-only knob, operator tunes to taste. Recommend merge. The retro is shared — I passed the same audibility gap in #30; endorse folding the amplitude probe into #26.